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Amiga Plus 1995 #5 & #6
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000015_owner-lightwave-l _Wed Jan 4 18:23:26 1995.msg
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From: Joseburgos@aol.com
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Date: Wed, 4 Jan 1995 20:20:51 -0500
Message-Id: <950104202049_7084838@aol.com>
To: lightwave-l@netcom.com
Subject: Object importing
Sender: owner-lightwave-l@netcom.com
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I plan to model with a Mac modeler. I will proberly get one that has good
spline modeling tools. My question is, does anyone suggest any Modeler and
will I be able to import it into LightWave? I've tried Freeform 3D but it
lacks many editing tools. Also when in the translation from spline to poly,
how can I keep the same amount of poly's if I model, let say a pear, and
import it and then reshape the pear using the spline modeler. Then import
that new object as a morphable target? Again I tried this in Freeform 3D and
it comes up with a different poly count every time I reshape the object.
As far as why a Mac based modeler, I have a Mac II si I use with my system
tied to my Implant on my Amiga and I've seen a lot of spline based modelers
advertised in Mac magizines.
LightWaves Modeler is a great model program but..it's spline patch system is
very time consuming. I mean after you create a spline skeleton you then have
to selectivly patch the splines. Although I have become quite good at it
(thanks to David Duberman's book), the process can take
forever.
Hay Stuart, why can't Modeler assume a spline cage to be patched or at least
allow you to switch back and forth from poly to spline. With the shaded
object showing in the preview window to help along in spline patching.
Hint..Hint..
Later,
Jose Burgos
Freelance 3D Animator